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Recompile block too large epsxe2/19/2024 Quote from: Tim Trzepacz, WDI did an awful lot of work on Rayearth over the course of 2 years, including writing software to generate lip flap movements from recorded audio dialog, a map editor to remove extra sprites that caused slowdown, tools to replace audio in the Cinepak movies without recompressing the video (they lost the source video.), and to replace the logo video in the middle with the English language logo, command line tools to generate bitmaps of text place names, to squash them to fit in the allowed number of pixels, and then convert to 16 colors and insert back in the binary, and many, many other things. Well, less "playing" and more "listening to", because this game sure loves to talk. Meanwhile, I've somehow found myself playing Magic Knight Rayearth for the last few hours. Another possibility would be transferring the PSP ost to replace the PSX ost, I always thought the PSX ost to be pretty weak compared to Lunar 2.Īlas this would all require some heavy hacking though. As for World Map encounters, I'm not sure if that can be redone as I would think that would require some heavy hacking unless someone were to create invisible enemy sprites that you can bump into on the world map, and the world map seems to function the same way as a town or dungeon map. Also I did notice there was some lesser locations that only appeared in the SEGA CD version as well like the Goddess shrine & Healing Obelisk near the first town of the game, and I think they can be restored too as it would not interfere too much with the game. I do believe there may be a way to restore them if someone knows how to do it, but this would mean giving these monsters extra frames, and cleaned up sprite graphics to match with the PSX graphics. I noticed that some of the monsters only appeared in the SEGA CD version, but were cut out of the PSX version. I made a suggestion back on the ideas board to restore some of the content back into Lunar 1 PSX version as some of the content can THEORETICALLY be put back in. I quite like the Sega CD games, but they aren't the ones that got me into the series originally. I know a lot of people prefer TSS over SSSC, but I admittedly know I'd personally really love to see the Complete versions get proper treatment too. (Haven't forgotten about the international Alundra versions, I'll get to those shortly.) I'm baffled why WD didn't just ask Game Arts to improve the font, since they were certainly able to get a bajillion other changes implemented. The all caps text really bothered me in these games in particular, perhaps just because it's so rare to see it with an 8x16 font. And now I finally have it in the Lunar duo. I, more than anyone, appreciate proper caps in games. Thanks so much for these patches, Supper. Thanks again for helping me out, and hope you enjoy the games! Okay, good, that gives me something to go on. I have been looking to replay these games, and these make for the perfect opportunity to do so. I am grateful for these patches though, nonetheless.
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